Guild Wars 2 Bunker Down Dmg Test In Solo Pve

Since I’ve seen a lot of people talking about bunker down I thought I’d just leave this here (it might still be processing, give it a minute):

This video demonstrates more or less how I use Bunker Down to it’s most effectiveness in solo PvE, and to give you an idea of what kind of numbers can be achieved relative to all the other damage you’re doing.

If my video editing skills were more up to par I’d crop out all the junk so you only see the combat log.

Keep in mind this is CM P3, a level 45 dungeon so this isn’t supposed to demonstrate massive numbers, also I completely neglected to use food in this so I’m a few crit percentiles off the mark. What you should take out of this is the bunker down damage relative to the bomb damage in the combat log, as it wouldn’t be too far off from what you would see in level 80 combat. If somebody put this in an excel spreadsheet you’d probably see that the damage from bunker down is somewhere between 20-30% of the overall damage that’s being done here.

If there’s enough interest, I can record a similar test in a level 80 dungeon and actually remember to use cheap gw2 gold and share the results back here. The only reason why I picked this particular dungeon and path was because it was honestly the only boss that came to mind where I could easily test this with minimal risk while ensuring each bunker down mine went off.

Guild Wars 2 Suggestions: Real Airships In Tyria

I do like the airship idea, but prefer it as a “Guild Hall” add-on as suggested by Orpheal.8263.

With regards to the OP, I love the idea of GvG while on your Guild Airship… I Imagine it to be very similar to Ship battle in “Pirates of the Caribbean”.

You would have 1 player actually controlling the ship, so the 2 ships within the battle would be moving. but I would suggest a turn based movement system for the ships. Then when they are within range, members of your guild could use certain slingshot weapons to either attack the enemy ship or fling themselves over to the other ship with the Zepherite Aspect (skill 3).

Victory goes to the team that either destroys the oppo’s ship or kills the enemy… Once dead you can only get up if ressed by an ally, there would be no waypoints, and much like EotM if you fall off the ship you die instantly.

Naturally to avoid people logging out and then rejoining the battle, there should be a lock out function that will activate as soon as the battle begins so guild members who did not get to cheap guild wars 2 gold before the event starts will be locked out completely.

My only additional comment for this is a suggestion which some will like other will hate… But I’d love to see Eye of the North converted into an obtainable Guild Hall, whereby you work to rebuild it back to it’s former glory and the scrying pool could be used to access cinematics from the game that you have previously seen… perhaps even allow for the HoM to have trophies for guild achievements (and then add in a tier of upgrades that are unlockable only when your guild has x-amount of Achievement points). Just a thought… this could of course be added into any guild hall but being all nostalgic and sentimental, I’d go for Eye of the North.