Right now, the best and really only way to make serious gold is back to dungeon speed runs, so what if your on a low population server and even getting to do one dungeon is hard enough? Basically the entire economy is spiraling out of control because of one portion of the player population being able to get decent gold, whilst other portions of the player population cannot ~ which is leading people to quit the game because of lack of funds, the price of mats increases greatly and that causes a whole host of issues.
Anet you nerfed gold farming into the ground over the past few patches without thinking carefully what that actually means for everyone ~ gold in this game means everything because of the stupid implementation of crafting mechanics (ectos for instance) and the fact almost all the decent gear/skins require hefty gold – look at Legendary/Ascended items with a gold price tag of 300g – 700g ~ You guys realise that if you buy guild wars 2 gold from farmers at $30 for 100g, to get a high end legendary you’re looking at $210 price tag and thats from gold farmers.
Anet you have to realize, this game is a grindfest – advertising and even quoting that it isn’t is false advertising, there isn’t an MMo in existance that doesn’t have some form of grind – lets face it, Gold Grind and Legendary Grind is the two major grinds here – the problem with MMos is when grinding Money/Coin/Gold is one of the major grinds, alot of those end up having the majority of softcore/casual players quit due to boredom and the more harder core players resorting to underhanded methods like bots/hacks/exploits, so something needs to happen ~ and soon.
Basically, several things has to happen in order to bring the game back into balance.
1) Dungeon gold needs to be significantly reduced, dungeons need to be placed on a timer so players can’t speed farm ~ talking mobs like the Spider in AC for instance.
2) Overworld gold needs to be significantly increased to be on par with dungeon drops. A data set needs to be compiled and how much gold a speed dungeon run nets and then, that data translated into the world based economy. Or just un-nerf Plinx as a start? Plinx wasn’t that awesome for earning gold TBH, it just served as a steady flow of coin.
3) GW2 needs repeatable quests that reward the player with gold, lets say each zone has a quest NPC that has 5 daily repeatable quests – kill 25 Ogres etc reward 25s per quest, that is a reasonable 1g 25s for a fair amount of effort, obviously this can be worked around so low level zones reward less coin, and higher zones like in Orr can reward more – this way, you’re adding in more reasons to log in ~ players, especially casual players can start to earn some coin again.