Guild Wars 2 Has The Best Mmo Engine Ever Designed

Gw2 is different enough and the btp really helps.. I wish more companies would follow that model, it is the best I’ve seen as far as not “paying to win” goes.

What I would love to see, is a game made with this games engine that offers things like farming, housing, mining, open world pvp flag systems/factions and complex crafting that focuses on player driven economies.. The game should emphasize the same questing theme park ride to max level with dungeons and end game raiding.. But also incorporate a similar pvp wvw system we see here for those who like instanced pvp.. But open world pvp can be really fun as well as long as its not forced on anyone. At which point you could have a mercenary class/bounty hunter class system where people could place a bounty on other open world pvpers heads.. Basically if you open world pvp you open yourself up to the bounty system…

Mmo’s today lack mini games.. That is what we need.. games within games that allow players to progress their character toons through an endless sea of player driven content. I would go as far as having certain npc’s in game or wanted billboard that these mercs or bounty hunters could use to sift through a list of bounties.. The players creating the bounty could offer gold and items.. Maybe rare items and such to make it more appealing to the hunters.. i know wow had some kind of weak bounty system but it never really came close to the star wars galaxies system.. Nothing has came close to that.. the feeling of tracking and hunting was amazing and if you haven’t experienced that, you missed out on some of the most fun times I ever had in any game to date…

The class system needs to break the traditional mold wow started of warrior/rogue/healer/caster.. I mean what did that game have like 6 classes? Boring.. This game doesn’t do much better either by the way.. Super weak class system here… Really one of the biggest downfalls to this game and the balance people are slow at fixing issues… How can the ranger still be so kitten so many months later? baffling….

Take for example the old buffing system in SWG.. I know it was a bit time consuming.. Well 10 minutes at most for a dancer buff.. But just standing their in the cantina with 10 or 20 other people buffing all socializing having fun chatting up the dancer etc.. Then boom, a jedi comes force running by with 2 bounty hunters hot on his tail… How freaking epic was that.. Everyone would rush out side to see the fight ensue.. Man the good ole days..

I swear for the first 3 months of that game, I never left tatoine.. Me and my brother were out in the desert using hand held survey tools, harvesting water/ore/minerals etc.. And each resource that came up had varying degrees of stats on them There was no tier 1 nodes or tier 5 nodes.. It if required ore, that is what was used.. So the end result when you used it in crafting, always produced something either really good, or something kind of average.. It was a mini game in it self hunting for the best resources to craft that perfect high damage laser blaster.. Then you could also hunt for rare motors and tissues that would enhance them as well.. It was one amazing system. Not like the cookie cutter system we see today..

But what made a game like that really work, and I know some people didn’t like this aspect nor do I expect many who began with wow or the subsequent wow clones to understand what 1 character per server meant…

Yes, you had one character, a set amount of skill points to allot into skill boxes and not everyone could craft because they wanted to pvp or pve.. That meant crafters were crafters and the community relied on them to drive the economy.. It was genius in design and way ahead of its time (thanks Raph).. He was brilliant in some of his designs aspects and I am shocked he isn’t working with a big triple A company right now on the upcoming hybrid sandbox/theme parks I mentioned are coming.. There is probably a group of men sitting around a conference room table right now trying to think how they can make gw2 gold, like wow.. we want the 10 million subs.. Well forget it.. It is not happening and never will because the market is so saturated with mmo’s that people are spread out over 20 mmo’s games, not the 3 or 4 that were around when wow launched.

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